3D BASIC

BASIC 3D CAD

Solid and Solid Editing

3D solid objects often start as one of several basic shapes, or primitives, that you can then edit and recombine. Some samples of solid editing capability enables you join two solids, subtract one from the other, or create a shape based on the intersection of their volumes.

3D Face and Mesh Modeling

3D face allows to create a three or four-sided surface anywhere in 3D space. Mesh Modeling creates a free-form polygon mesh. You can reshape mesh objects by smoothing, creasing, refining, and splitting faces. You can also drag edges, faces, and vertices to mold the overall form.


Section Plane

Create a section object that acts as a cutting plane through 3D objects and saves the selected section plane as a 2D or 3D block. You can move the section object dynamically in a 3D model or in a surface area. You can use the active section to analysis model by moving the section object in the object. Create cross-sectional views that can be saved or reused.
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3d orbit

3D Orbit

You can create an interactive view of your drawing in the current viewport. Using the 3D viewing and navigation tools, you can navigate through a drawing.

visual style

Visual Styles

Visual styles control the display of edges and shading a viewport. You can control the effect of a visual style by switching each other. When you apply any visual style, the associated viewport is automatically updated to reflect those changes.

solid profile

Profiles and Sections

2D profile and sections can be generated from a 3D model through SOLPROF, SOLDRAW and SOLVIEW commands. Solprof creates 2D projection profile of 3D model consisting of visible and hidden lines. Solview creates orthographic views, layers, and layout viewports automatically. Soldraw generates profiles and sections in layout viewports created with SOLVIEW.

render material

Render and Materials

Render gives a photorealistic shaded image of a solid or surface model, improving visualization. You can apply materials to your model to define the shininess, bumpiness, and transparency of object’s surfaces to give them a realistic appearance.